Ancient Egyptian board game: Sene

At the beginning of the game, the seven pawns per player alternate along the first 10 squares.


The starting square is counted as the 11th.
  • In the oldest games, this square featured an ankh, a "life" symbol. The pawns move according to the throw of four sticks: 1 point for each side without a mark and 5 points if the four marked sides were present together.

  • When a pawn reaches a square already occupied by an opponent's pawn, they have to exchange their positions (militant).

  • Pawns are moved according to the rules below:

    • In each turn, one pawn can be moved according to the rolled value (dice).
    • Pawns can jump over other pawns.
    • One house can only have one pawn.
    • A player cannot move his/her pawn to a house already occupied by his/her own pawn. The player can move a pawn to a house occupied by the opponent's pawn.
    • In this case, both pawns simply exchange their house, meaning the player takes the opponent's house and the opponent goes back to the player's house.
    • Pawns can be borne off the board from one of the four houses (26 - House of Happiness, 28 - House of the Three Truths, 29 - House of Re-Atoum, 30 - House of Dice-one).
    • Pawns are safe in some specific scenarios or if they are in a safe house, and the opposition pawn cannot exchange houses with it. House No 15, 26, 28, and 29 are safe houses. House No 30 is not a safe house.
    • Two or more connecting pawns of the same player are safe. Pawns can connect in two rows in increasing house sequence.
    • Three or more connecting pawns from the same player in one row make a blockade. A blockade cannot be jumped over by the opponent's pawn.
    • The player can jump over his/her own blockade.
    • If a move is possible, then the player must make the move.
    • If no move is possible, then the player simply forfeits his/her turn.




The special squares have the following effects on play:

  • 15: House of Rebirth, the starting square, and the return square for the pawns reaching square number 27. 
  • 26: House of Happiness, all pawns finish a move here, even if they threw enough to move past it. 
  • 27: House of Water, any pawn finishing a move on this square must go back to The House of Rebirth. 
  • 28: House of the Three Truths, a pawn landing here may only leave the board if a three is thrown. 
  • 29: House of Re-Atoum, a pawn landing here may only leave the board if a two is thrown. 
  • 30: House of Dice-one, a pawn in this house can only leave with a roll of one. (If it is replaced at 30, go back to 27, then back to 15) 
  • The winner is the first to move all their pawns off the board (past square 30).

 

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