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Showing posts from March, 2024

Counter-Strike: Global Offensive

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In the history of FPS games, CS:GO is a very classic game. “Counter-Strike: Global Offensive” (CS:GO) represents a pivotal evolution in the competitive first-person shooter (FPS) genre, tracing its roots back to the original Counter-Strike released as a mod for “Half-Life” in 1999. Its development into a standalone game has refined competitive gameplay, contributing to a dedicated community and defining player skills across generations (Counter-Strike Blog). Developed by Valve and Hidden Path Entertainment, CS:GO was released in 2012, continuing the legacy of intense tactical gameplay by pitting two teams against each other in various objective-based modes. This game has distinguished itself with a balanced gameplay experience, requiring strategic team play and individual skill. CS:GO design is rooted in realism, with detailed map and weapon designs enhancing the immersive experience. AGE analysis of CSGO is shown in Figure. The color palette is often muted to reflect real-world comb...

Risk of Rain

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  "Risk of Rain" was developed by a small team at Hopoo Games and initially released in 2013. It's notable for being a project that was developed while the team members were still students, demonstrating that successful game development can come from outside major studios.  As for its development, the game was created using the GameMaker Studio engine, which is popular among indie developers for its ease of use and flexibility. The developers of "Risk of Rain" managed to create a game with deep mechanics and an engaging loop, despite the engine's limitations and the team's relative inexperience. Surviving on a hostile alien planet with a focus on player versus environment combat. Navigating through procedurally generated levels with a variety of landscapes. Collecting items that provide combat abilities and other power-ups. Encountering and defeating bosses to progress through teleportation gates. Managing permadeath, which means starting over with each ...

Five Rooms

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The picture is my character created last class, using the details from the provided character sheet for the elf mage named Louis with a penchant for knowledge and subterfuge, we design a 5 Room Dungeon adventure for him. Here's the outline of the adventure. Room 1: The Verdant Threshold (Entrance and Guardian) Louis come at the edge of a lush, enchanted grove with a clear objective: open the sealed archway leading to the Elemental Conflux. The key to this lies in harmonizing the scattered elemental energies(Earth, Air, Fire,Water) within the grove.  In the center of the grove is a stone dais with four indentations, each symbolizing one of the elements. To unlock the gateway, character must place the correct elemental token within each indentation. 1. Earth Token: Half-buried near an ancient stump, the Earth Token is easily spotted. Louis retrieves it, brushing aside the rich soil. 2. Air Token: The Air Token is caught up in a playful zephyr. Using his sling, Louis skilfully strikes...

Microlite20

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Microlite20 centers around three primary attributes: Strength (STR), Dexterity (DEX), and Mind (MIND). The game simplifies character classes, skills, and magic use based on these attributes. For instance, skill checks are straightforwardly determined by adding the appropriate attribute modifier and any relevant skill bonuses to the roll of a 20-sided die to ascertain success. The combat system is direct, with clear calculations for attacks and damage, allowing players to quickly engage in battles. Meanwhile, the magic system is organized by levels, offering a selection of spells for each level, maintaining sufficient strategic depth without becoming overly complex. Microlite20's design enables both players and Game Masters (GMs) to easily modify rules to suit personal preferences or create entirely new game content. As a player, I felt the experience like s implified character creation, and faster game pace following the GM.  Players can quickly create characters and start playing...

Honor of Kings

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Since its inception by Tencent Games, "Honor of Kings," known as " 王者荣耀 " in China, has catalyzed a revolution in mobile gaming. It blazed a trail for mobile Multiplayer Online Battle Arena (MOBA) experiences, rapidly ascending to become a cultural and commercial juggernaut. This mobile game has not only attracted a vast player base with its engaging mechanics but has also been fine-tuned for international audiences, reflecting a keen understanding of global market nuances. As technology has advanced, so too has "Honor of Kings," leveraging cutting-edge graphics and continuous updates to enrich its gameplay and retain players' attention. Hero Selection: Players start by choosing heroes with unique abilities and roles such as Tank, Mage, Marksman, Assassin, Support, or Warrior. Objective: The main goal is to destroy the enemy's core building, which is located within their base at the opposite end of the map. Map Structure: The battlefield is typical...

PlayerUnknown’s Battlegrounds

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PlayerUnknown’s Battlegrounds (PUBG) has had a profound impact on the FPS and battle royale genres since it was released by PUBG in 2017. Based on the survival gameplay concept introduced by Brendan "PlayerUnknown" Greene in the mod, "PlayerUnknown's Battlegrounds" popularized the battle royale mode on a large scale. In PlayerUnknown's Battlegrounds, up to 100 players parachute onto an island, search for weapons and equipment, and fight to the last man standing to win as the playable area shrinks. Jump start: The player takes a plane over the island map and parachutes to land at the chosen location. Loot Equipment: After landing, players need to quickly search buildings, containers, and equipment and weapons on the ground, including firearms, ammunition, medical supplies, body armor, and backpacks. Survival tactics: Once equipped, players need to keep moving to adapt to changes in the safe zone while avoiding being killed by other players. The safe zone shri...

Teamfight Tactics

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Teamfight Tactics  is set in the League of Legends universe, leveraging its rich lore and character base. The champions in TFT are characters from League of Legends, which allows for a deep and engaging backstory for each unit. The shared universe connects players who are already familiar with the lore, while also attracting new players to explore the stories behind their favorite champions. The game takes place across various locations within the League of Legends universe, known as the Convergence, where the characters fight for supremacy. Regular updates to the game, known as "sets," refresh the roster of champions and items, often introducing new elements from the lore and shaking up the strategic meta, keeping the game fresh and interesting for players. Drafting: Players begin each match by selecting champions from a random shared pool in a round-robin format. Building a Team: The core gameplay involves creating a team of champions that synergize based on their origins...

Game Design Report: “Save the princess”

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  Game Design Report:   “ Save the Princess ” Step1: Two game players have nothing. If one player builds   a castle first and then owns a sword, then wins.   Step2 : Principle theme : plunder resource Concept:   Build a castle a s a wedding house for the princess , which also is the necessary   place for building weapons, then save the princess with a sword to cut the rope. Blue area: Ocean. Players can obtain fish resources here. Brown area: Woodland. This zone yields wood resources. Green area: Pasture. Players can gather wool resources in this area. Yellow area: Desert. This is where players can collect sandstorm Red area: Berry Forest. Players can obtain berries here. Gray area: Mountains. This region provides stone resources.   Acquisition : Castle = green ( stands for sheep) + red (stands   for cherry) + grey ( stands for rock) + yellow (stands   for sandworm) + brown ( stands for wood) Sword = grey ( stands for rock) + yellow (stands ...

Battle for Moscow

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The game simulates the German army's attack on the Soviet capital of Moscow in 1941 during World War II, called The Battle of Moscow. The game recreates this historical event through maps, pieces, and rule books. Players can take on the role of a German or Soviet and use tactics and strategy to win the game. The objective of the game is to take control of Moscow, with the German player required to capture Moscow within a specified period to win the game, while the Soviet player is required to hold on to Moscow until the end of the game. The game has unit movement, combat, resupply, and other strategic elements, and various rules and mechanics are designed to provide a realistic combat experience. The core rules of the Defense of Moscow game include the following: Objective: The German objective was to capture Moscow within a specified number of rounds; The Soviet goal was to stop the Germans until the end of the game. Turn-based: The game is usually divided into several turns, each...